![]() And when penalty blocks are about to fall, it's written on the top of the screen "caution", "warning" or "danger" in function of how many are going to fall, that is very fun.įinally the computer plays well, but still act like a non-perfect human, making it beatable, so the AI is definitely top-notch. ![]() Destroying immensely grand number of blocks with a single bomb (and making double or sometimes triple combos) the character will do a very big smash to it's opponent. So yeah, destroying a few blocks a time will make the character on the center of the screen do a small hit to the opponent, and make him a few blocks of penalty. Generally, this lead to a powerful attack. Finally, there is the diamonds, which are rare, but very useful, they make all blocks of a color of your chose explode (by placing the diamond on the top of a block of the desired color). ![]() This allows to put what we used to call "timed bombs", which are set to explode once the countdown reach zero. they cannot explode even if a bomb is set on them) so this is a very serious penalty, as not only it can fool the opponent's plans on building his stuff, but also he cannot destroy that until 5 turns. When the blocks explode, a equivalent number of new block will fall on your opponent's screen as soon as the piece currently falling is set, but those pieces remain passive for 5 turns (i.e. When your screen is full, you lose, and when the screen of your opponent is full, you win. You basically stack up falling blocks of 4 colors in a screen that has room for 6x13, and occasionally, a "bomb" will come (instead of a block), and when set it will destroy all block of the same colors adjacent to it (and all blocks of the same color adjacent to those adjacent to it, etc.), so the goal it to make big chain of adjacent block of the same color, then make them all exploding at the same time. So yeah, this is a puzzle game featuring characters from the Street Fighter series. Now, a long time has passed and I was able to get the game boy advance version of this game, to figure out it's just the exact same as I remembered it was on the Playstation, and it's just as fun. Mario to total shame.Ī very long time ago when I was still a boy my older sister rented this game on the Playstation (this was rather early in the Playstation's live) and I liked it quite a bit, we had a lot of fun with it. Puzzle Fighter II is plain and simple the best puzzle game I've ever played (in fact I haven't played many of them) but at least it puts anything like Tetris and Dr. Schnelldenker und Gelegenheitsspieler finden zwischen all den Strategiespielen und 3D-Shootern jedenfalls nichts passenderes im Spieleregal, um „schnell mal“ möglichst viel Spaß zu haben. Siege sind viel zu oft reine Glückssache. Einzig die mangelnde Übersichtlichkeit in höheren Schwierigkeitsgraden macht Probleme Unterhaltung garantieren hingegen die heiteren Animationen der Mini-Boxer, die „Super Puzzle Fighter“ zu einer gelungenen Persiflage machen. Motivation fördern vor allem die Spielmodi, insbesondere der „Super Puzzle Mode“ mit den versteckten Extras. Besonders die Verbindung mit liebgewonnenen Charakteren und ein wohldesigntes Spielprinzip locken ständigĪufs Neue. ![]() Nach „Puzzle Bobble“ besitzt auch „Super Puzzle Fighter 2 Turbo“ einen unwiderstehlichen Charme, der zwar die alten Klassiker wie „Klax“ oder „Tetris“ nicht schlagen können, aber doch extrem fesseln. Tetris-Klone haben Hochkonjunktur und das Beste daran ist, daß sie für unerhört viel Kurzweil sorgen.
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